└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Baking output for indirect lighting.
Name | Description |
---|---|
Create() | Create a new IBakeOutputSystemIndirect. |
GetDirectionalIrradianceTexture() | Get the baked directional irradiance into a Geo::GeoFp16Texture texture. |
GetFullName() | Get the lightmap name. |
GetOutputDirectionalityTexture(Geo::s32) | Get the directional result of the baking into an array of floats (X * Y * 4 values). |
GetOutputTexture() | Get the result of the baking into a Geo::GeoFp16Texture texture. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
NonCopyable(NonCopyable &&) | Defaulted to allow move. |
operator=(NonCopyable &&) | Defaulted to allow move. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
public: IBakeOutputSystemIndirect * Create()
Create a new IBakeOutputSystemIndirect.
public: Geo::GeoFp16Texture * GetDirectionalIrradianceTexture() const
Get the baked directional irradiance into a Geo::GeoFp16Texture texture.
Each pixel encodes the dominant direction in the RGB components and the rebalancing coefficient inthe A component. Note that the dominant direction is stored as a vector, i.e. its components lie in the [-1,1] interval. This differs to the real-time directional irradiance output, which encodes the [-1,1] interval into the 8-bit range of values in [0,255].
public: const char * GetFullName() const
Get the lightmap name.
public: Geo::GeoFp16Texture * GetOutputDirectionalityTexture
(
Geo::s32 index
) const
Get the directional result of the baking into an array of floats (X * Y * 4 values).
public: Geo::GeoFp16Texture * GetOutputTexture() const
Get the result of the baking into a Geo::GeoFp16Texture texture.
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
public: NonCopyable
(
NonCopyable &&
)
Defaulted to allow move.
public: NonCopyable & operator=
(
NonCopyable &&
)
Defaulted to allow move.
public: void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.