When Nanite virtualized geometry is enabled for a mesh, useĀ Probe or Contribute Probe lighting modes to enable Enlighten indirect lighting for the mesh. Detail and Contribute Lightmap lighting modes are not supported.
For meshes included in the radiosity computation, Enlighten uses the Nanite fallback mesh. We recommend to generate LODs for any Nanite mesh which will be used with Contribute Probe lighting mode. Enlighten view modes are not available when Nanite rendering is enabled. To use Enlighten view modes, temporarily disable Nanite with the following console command
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In projects ported from UE4, Unreal Engine's automatic LOD generation may not produce the same result. This can cause problems with Enlighten lighting because Enlighten uses the lowest LOD by default.
Some features of Enlighten UE4 are not available in Enlighten UE5:
Support for IOS, Android and Nintendo Switch platforms will be added in a future release.