Struct to iterate over the lights of a particular type, applying the culling operation.
It will then call itself on the next type of light
Name | Description |
---|---|
CullingIterator(SortedLights *, SortedLights *, const Culler &) | Constructor which does the iteration. |
IterateLightsOfType(SortedLights *, SortedLights *, const Culler &) | Iterates over the given lights with the given culler. |
public: GEO_CONTROLLED_INLINE CullingIterator
(
SortedLights * dstLights,
SortedLights * srcLights,
const Culler & culler
)
Constructor which does the iteration.
public: void IterateLightsOfType
(
SortedLights * dstLights,
SortedLights * srcLights,
const Culler & culler
)
Iterates over the given lights with the given culler.