An AtlasMesh has a simple vertex format, carrying a single 3D coordinate describing the model, and a single 2D "UV" coordinate though which to provide a unique unwrapping of the mesh into a UV atlas that can be used as high quality light map.
Name | Description |
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float m_Normal[3] | The normal of this vertex. |
Name | Description |
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Compare(const AtlasMeshVertex &) | Compares this vertex to another, returning an ordering value. |
HasValidFloatData() | Check everything is finite. |
public: s32 Compare
(
const AtlasMeshVertex & v
) const
Compares this vertex to another, returning an ordering value.
v | A vertex to compare this one to. |
a negative number if this vertex is less than, 0 if it is the same, and a positive number if it is greater than the specified vertex.
public: bool HasValidFloatData() const
Check everything is finite.