Enlighten UE5 allows you to choose either Enlighten , or Lumen or Lightmass for global illumination.
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Lightmass lighting is disabled in Enlighten UE5. |
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To use Enlighten, in project settings, Allow Enlighten must be enabled, and Dynamic Global Illumination Method must be None. |
Enlighten provides indirect lighting only for Stationary lights and Movable lights. We recommend to make all lights in your level Movable.
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To use Lightmass lighting, you must first uncheck Allow Enlighten. |
Remove Lightmass lighting
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- For point and spot lights that move, turn off shadows or use Shadow Map Caching (Unreal Engine documentation).
- Movable directional lights cast shadows for the whole level and therefore incur the most cost. Where possible, disable shadowcasting per actor.
- Depending on the level, general optimization techniques such as merging actors (Unreal Engine documentation) can significantly reduce the cost of shadows.
- MegaLights provides efficient dynamic shadows for scenes with many light sources.
Each of the above optimizations requires additional artist time to configure the level. We recommend that you apply each optimization only if you have problems with the cost of dynamic shadows.
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