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In a large level with World Partition enabled, after running the Enlighten precompute within the editor, indirect lighting may appear incorrect. To work around this issue, choose Build > Enlighten > Update Static Albedo.
When the level uses a material that contains a Vertex Interpolator material node, Enlighten static albedo update triggers a fatal shader compilation error. To work around this issue, do not use such materials in your level.
The Rect Light actor is not supported on mobile platforms.
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Hair Groom is supported only with r.HairStrands.SkyLighting.IntegrationType=1 in DefaultEngine.ini.When the level uses a material that contains a VertexInterpolator material node, Enlighten static albedo update triggers a fatal shader compilation error. To work around this issue, do not use such materials in your level.
GPU Scene is not supported on Android. To work around this, set r.Mobile.SupportGPUScene=0 in DefaultEngine.ini. Status subtle true colour Green title UE5.5