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  • In the editor, the Enlighten Build menu now provides the option to include precompute Loaded Actors or Selected Actors. To include To precompute the entire world, use the precompute commandlet.
  • Support for the Loose Hierarchical Grid partition type.
  • World Partition HLOD actors are now always lit by sky lighting.
  • Support for Level Instances with streaming mode Embedded. Other streaming modes are not yet supported.
  • Runtime Data Layers are automatically excluded from the Enlighten radiosity computation. Static mesh actors in a runtime data layer will not receive indirect lighting unless they have Mobility set to Movable.
  • Use World Settings > Enlighten Settings > Default Quality and World Settings > Enlighten Settings > Adaptive Probe Resolution to control the lighting resolution of actors which are set to Use Default.
  • The Enlighten Level Stats window now shows Enlighten data statistics broken down by world partition cell.
  • To convert a level to use World Partition, use the WorldPartitionConvert commandlet with the argument -RemoveEnlightenLevelProperties

    Note

    When you convert a level to use World Partition, any existing Enlighten level properties are lost.


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