Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

It is now easier to trade per pixel probe lighting draw distance for reduced runtime cost. Use World Settings > Enlighten Settings > Probe LOD Levels to specify the number of detail levels generated for automatically placed probes. When fewer detail levels are generated, probe lighting falls back to sky lighting nearer to the viewer. 

Status
subtletrue
colourGreen
title4.03.P1
World Partition

...

ready

Enlighten support for World Partition is now available in Beta, ready for evaluation production with large scale worlds that use World Partition. This release adds a new streamlined workflow to configure Enlighten lighting resolution throughout a large open world with World Partition enabled. The world is divided into a grid and you can specify the lighting resolution for each grid cell, which applies to all actors within the cell by default. View and edit the grid in the World Partition window.

Note
code
code

When World Partition is enabled, Foliage types that use Detail lighting mode will fall back to probe lighting.

This release adds a few key features:

...