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It is now easier to trade per pixel probe lighting draw distance for reduced runtime cost. Use World Settings > Enlighten Settings > Probe LOD Levels to specify the number of detail levels generated for automatically placed probes. When fewer detail levels are generated, probe lighting falls back to sky lighting nearer to the viewer.
Status subtle true colour Green title 4.03.P1
World Partition
subtle | true |
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colour | Green |
title | 4.03.P1 |
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Enlighten is now ready for production with large scale worlds that use World Partition. This release adds a new streamlined workflow to configure Enlighten lighting resolution throughout a large open world with World Partition enabled. The world is divided into a grid and you can specify the lighting resolution for each grid cell, which applies to all actors within the cell by default. View and edit the grid in the World Partition window.
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