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Status |
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subtle | true |
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colour | Green |
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title | 4.03.P1 |
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The Enlighten precompute now produces correct results with World Partition when level instance editor partial loading is enabled. The use of wp.Editor.DisableLevelInstanceEditorPartialLoading=1 in DefaultEditor.ini is no longer required.
Status |
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subtle | true |
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colour | Green |
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title | UE5.6 |
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Enlighten currently only tests Android devices where Vulkan is explicitly enabled in BaseDeviceProfiles.ini. For details on the minimum Vulkan requirements, refer to the Unreal Engine 5.6 documentation.
Status |
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subtle | true |
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colour | Green |
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title | UE5.6 |
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When using World Partition it is recommended to use the default Runtime Hash Class of WorldPartitionRuntimeHashSet to avoid problems with spatially loaded actors.
Fixed bugs
- Fixed an intermittent GeoPrecomp2 process hang during the precompute on some machines.
- Fixed rare black probe lighting artifacts that could occur close to thin walls that separate disconnected areas.
- Fixed failure to fall back to sky lighting in game mode when both persistent level and first loaded sub level have no Enlighten data.
- Fixed failure to fall back to sky lighting in game mode for actors spawned by a blueprint.
- Fixed failure to fall back to sky lighting in game mode when Enlighten Bounce Distance is non-zero.
When the density of Enlighten probes is too high, the precompute now reports the correct location of the highest density.
- Fixed a crash after reimporting a static mesh asset that is open in the Static Mesh editor with Enlighten Charts view enabled.
- Fixed invalid lighting for foliage with detail lighting mode on platforms with manual vertex fetch disabled.
Status |
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subtle | true |
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colour | Green |
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title | 4.03.P1 |
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Fixed a crash during static albedo update when the level uses a material that contains a Vertex Interpolator material node. Status |
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subtle | true |
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colour | Green |
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title | 4.03.P1 |
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Fixed Enlighten System Container actors being marked modified when actors are unloaded in World Partition mode.
Status |
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subtle | true |
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colour | Green |
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title | 4.03.P1 |
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When World Partition is enabled, the warning "<cell name> has bounds which overlap more than <N> other levels" is no longer reported. Status |
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subtle | true |
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colour | Green |
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title | 4.03.P1 |
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Fixed missing indirect lighting for some actors when World Partition is enabled and only part of the world is loaded in the editor.
Status |
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subtle | true |
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colour | Green |
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title | 4.03.P1 |
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Fixed missing automatically placed probes for a large Enlighten Adaptive Probe Volume actor when World Partition is enabled. Status |
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| |
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subtle | true |
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colour | Green |
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title | 4.03.P1 |
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Fixed a crash after running a World Partition build while also running an Enlighten precompute. Status |
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| |
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subtle | true |
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colour | Green |
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title | 4.03.P1 |
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Fixed "Multiple targets" warnings related to foliage with Detail lighting mode when World Partition is enabled. Status |
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subtle | true |
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colour | Green |
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title | 4.03.P1 |
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Fixed warnings about excessive lighting resolution that refer to a non-existent level package when World Partition is enabled.
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Status |
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subtle | true |
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colour | Green |
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title | UE5.5 |
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GPU Scene is not supported on Android. To work around this, set r.Mobile.SupportGPUScene=0 in DefaultEngine.ini.
Status |
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subtle | true |
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colour | Green |
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title | UE5.6 |
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Some function may be unstable on certain Android devices.