...
When World Partition is enabled, the world is divided into a grid and you can specify the lighting resolution for each grid cell. The Enlighten Quality or Probe Resolution value of each cell is applied to actors within the cell which have Enlighten Quality or Adaptive Probe Resolution set to Use Default.
The Computed Quality and Computed Probe Resolution properties show the source of the lighting resolution value:
- World: The resolution was not specified for the actor, or its containing cell.
- Cell: The resolution was not specified for the actor, but was specified for its containing cell.
- Actor: The resolution was specified for the actor.
To change the size of the grid cells, use Enlighten Resolution Cell Size in the world properties. All existing cell resolution values are cleared when the cell size is modified.
With an actor selected, use the Set Cell Quality or Set Cell Probe Resolution menus to assign a lighting resolution for the cell that contains the selected actor.
The Computed Quality and Computed Probe Resolution properties show the source of the lighting resolution value:
- World: The resolution was not specified for the actor, or its containing cell.
- Cell: The resolution was not specified for the actor, but was specified for its containing cell.
- Actor: The resolution was specified for the actor.
You can view and edit this the grid in the World Partition window. Switch to the Enlighten Quality or Enlighten Probe Resolution mode and zoom in until the "Zoom In" text is no longer shown at the bottom left. Cells which have been assigned a lighting resolution value are visible.
...