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When World Partition is enabled, these properties are found in world properties. |
Enlighten automatically creates an Enlighten System Container actor for each level in the world. The properties of each Enlighten System Container actor affect all the actors in the same level. For more information about levels, see the Unreal Engine documentation.
Partition Name
Specify the Enlighten partition for the containing level. All levels with the same Enlighten partition name will be precomputed together. To change the active Enlighten partition in game mode, use the SetEnlightenActiveLevel blueprint function.
Default Quality
The quality preset applied to actors which have Enlighten Quality set to Use Level Default.
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When enabled, Enlighten systems in this container can use GPU shadowing to compute input light visibility. If you don't need this, disable it to prevent the required data loading, saving memory.
Quantise Mesh Scale
When enabled, share Enlighten UVs between instances with similar scale values. This option is deprecated and in a future release it will not be possible to disable.